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United States of America
Atlanta United
US Major League Soccer
7
League position
9
xPoints ranking
39
Team's SPR
26.2
Average age
12.7
% minutes played by U21
Team overview
:
vs.
Team trends
Single match
Seasonal
Pinch, spread and swipe to navigate the graph
Team trends
Match
Seasonal
Pinch, spread and swipe to navigate the graph
Team overview
:
vs.
Team trends
Single match
Seasonal
Pinch, spread and swipe to navigate the graph
Team trends
Match
Seasonal
Pinch, spread and swipe to navigate the graph
Next Match
Sunday 24 September 2023
Previous matches
Thursday 21 September 2023
1
-
1
Saturday 16 September 2023
5
-
2
Sunday 03 September 2023
2
-
2
Thursday 31 August 2023
1
-
2
Sunday 27 August 2023
4
-
0
Monday 21 August 2023
0
-
2
Sunday 16 July 2023
1
-
2
Thursday 13 July 2023
2
-
1
Sunday 09 July 2023
0
-
1
Sunday 02 July 2023
2
-
0
Sunday 25 June 2023
4
-
0
Thursday 22 June 2023
2
-
2
Sunday 11 June 2023
3
-
1
Thursday 08 June 2023
0
-
0
Thursday 01 June 2023
3
-
3
Sunday 28 May 2023
1
-
1
Sunday 21 May 2023
3
-
3
Thursday 18 May 2023
4
-
0
Sunday 14 May 2023
1
-
3
Sunday 07 May 2023
2
-
1
Saturday 29 April 2023
3
-
1
Sunday 23 April 2023
2
-
1
Sunday 16 April 2023
2
-
2
Sunday 09 April 2023
1
-
1
Sunday 02 April 2023
1
-
0
Saturday 25 March 2023
6
-
1
Saturday 18 March 2023
5
-
1
Saturday 11 March 2023
0
-
3
Sunday 05 March 2023
1
-
1
Sunday 26 February 2023
2
-
1
Shooting
Expected Goals, i.e. total number of goals the team should have been expected to score based on the shots’ number, location, type, and situation of play, excluding penalties.
NON-PENALTY XG
P90
-
-
-
-
Average Expected Goal value of all non-penalty shots. A high value indicates that shots are taken mostly when the chance of scoring is high (e.g. from inside the box, or during counters, or following dangerous passes such as cutbacks), while few lower-probability shots are taken (e.g. from distance).
NON-PENALTY XG
per shot
-
-
-
-
Total Expected Goals from shots created in set piece situations, i.e. corners, free kicks (direct or indirect), and throw-ins.
XG
from set pieces P90
-
-
-
-
Total Expected Goals per match from shots created in counter attacks.
XG
from counters P90
-
-
-
-
Expected Goals, i.e. total number of goals the team should have been expected to score based on the shots’ number, location, type, and situation of play, excluding penalties.
NON-PENALTY XG
P90
-
-
-
-
Average Expected Goal value of all non-penalty shots. A high value indicates that shots are taken mostly when the chance of scoring is high (e.g. from inside the box, or during counters, or following dangerous passes such as cutbacks), while few lower-probability shots are taken (e.g. from distance).
NON-PENALTY XG
per shot
-
-
-
-
Total Expected Goals from shots created in set piece situations, i.e. corners, free kicks (direct or indirect), and throw-ins.
XG
from set pieces P90
-
-
-
-
Total Expected Goals per match from shots created in counter attacks.
XG
from counters P90
-
-
-
-
Chance creation
CUTBACKS
P90
1.10
0.59
-
CROSSES
P90
15.13
23°
16.88
-
THROUGH BALLS
P90
1.07
21°
1.36
-
DRIBBLES
P90
19.03
16.90
-
CUTBACKS
P90
1.10
0.59
-
CROSSES
P90
15.13
23°
16.88
-
THROUGH BALLS
P90
1.07
21°
1.36
-
DRIBBLES
P90
19.03
16.90
-
Buildup
Percentage of all goalkeeper passes that are long balls.
GK LONG BALL
%
43.00
24°
51.48
-
TOTAL PASSES
P90
-
-
-
-
Percentage of all passes that are directed forward, excluding those starting in the defensive third of the pitch.
% FORWARD PASSES
(Excl. Def. 3rd)
31.00
26°
34.52
-
Total number of one-twos per game. One-twos are actions where two players exchange consecutive passes in quick succession, with the first player moving forward in between the passes, while the second player is mostly static.
ONE TWOS
P90
-
-
-
-
Percentage of all goalkeeper passes that are long balls.
GK LONG BALL
%
43.00
24°
51.48
-
TOTAL PASSES
P90
-
-
-
-
Percentage of all passes that are directed forward, excluding those starting in the defensive third of the pitch.
% FORWARD PASSES
(Excl. Def. 3rd)
31.00
26°
34.52
-
Total number of one-twos per game. One-twos are actions where two players exchange consecutive passes in quick succession, with the first player moving forward in between the passes, while the second player is mostly static.
ONE TWOS
P90
-
-
-
-
Pressing
Passes Per Defensive Action (PPDA) is a measure of high pressing. It is given by the number of passes a team allows their opponents to make, before attempting a defensive action (fouls, tackles, interceptions and blocked passes), in locations just outside the pressing team’s defensive third.
PPDA
(passes per defensive action)
-
-
-
-
BDP represents the amount by which a team is able to reduce their opponents’ passing accuracy with respect to their average. Positive values indicate aggressive and effective pressing, negative values indicate ineffective or lacking pressing.
BDP
(buildup disruption percentage)
-
-
-
-
GPI represents the fraction of times a team applies counterpressing after losing the ball in attacking areas, i.e. it performs a defensive action in the attacking half or recovers the ball in the defensive half following an unsuccessful opponent pass, within six seconds after losing the ball in the attacking 40% of the pitch.
GPI
(gegenpressing Intensity)
-
-
-
-
GPE represents the fraction of times a team recovers possession with counterpressing after losing the ball in attacking areas, i.e. it performs a successful ball recovery in the attacking half, or in the defensive half following an unsuccessful opponent pass, within six seconds after losing the ball in the attacking 40% of the pitch.
GPE
(gegenpressing efficiency)
-
-
-
-
Passes Per Defensive Action (PPDA) is a measure of high pressing. It is given by the number of passes a team allows their opponents to make, before attempting a defensive action (fouls, tackles, interceptions and blocked passes), in locations just outside the pressing team’s defensive third.
PPDA
(passes per defensive action)
-
-
-
-
BDP represents the amount by which a team is able to reduce their opponents’ passing accuracy with respect to their average. Positive values indicate aggressive and effective pressing, negative values indicate ineffective or lacking pressing.
BDP
(buildup disruption percentage)
-
-
-
-
GPI represents the fraction of times a team applies counterpressing after losing the ball in attacking areas, i.e. it performs a defensive action in the attacking half or recovers the ball in the defensive half following an unsuccessful opponent pass, within six seconds after losing the ball in the attacking 40% of the pitch.
GPI
(gegenpressing Intensity)
-
-
-
-
GPE represents the fraction of times a team recovers possession with counterpressing after losing the ball in attacking areas, i.e. it performs a successful ball recovery in the attacking half, or in the defensive half following an unsuccessful opponent pass, within six seconds after losing the ball in the attacking 40% of the pitch.
GPE
(gegenpressing efficiency)
-
-
-
-
Defence
Expected Goals, i.e. total number of goals the team should have been expected to concede based on the number, location, type, and situation of play of shots conceded, excluding penalties.
NON-PENALTY XG
conceded P90
-
-
-
-
Average Expected Goal value of all non-penalty shots conceded. A high value indicates that shots are conceded mostly when the chance of scoring is high (e.g. from inside the box, during counters, or following dangerous passes such as cutbacks), while few lower-probability shots are conceded (e.g. from distance).
NON-PENALTY XG
conceded per shot
-
-
-
-
Total Expected Goals from shots conceded in set piece situations, i.e. corners, free kicks (direct or indirect), and throw-ins.
XG
conceded from set pieces P90
-
-
-
-
Total Expected Goals per match from shots conceded in counter attacks.
XG
conceded from counters P90
-
-
-
-
Expected Goals, i.e. total number of goals the team should have been expected to concede based on the number, location, type, and situation of play of shots conceded, excluding penalties.
NON-PENALTY XG
conceded P90
-
-
-
-
Average Expected Goal value of all non-penalty shots conceded. A high value indicates that shots are conceded mostly when the chance of scoring is high (e.g. from inside the box, during counters, or following dangerous passes such as cutbacks), while few lower-probability shots are conceded (e.g. from distance).
NON-PENALTY XG
conceded per shot
-
-
-
-
Total Expected Goals from shots conceded in set piece situations, i.e. corners, free kicks (direct or indirect), and throw-ins.
XG
conceded from set pieces P90
-
-
-
-
Total Expected Goals per match from shots conceded in counter attacks.
XG
conceded from counters P90
-
-
-
-