Netherlands
Excelsior
Eredivisie
15
League position
12
xPoints ranking
40
Team's SPR
23.6
Average age
17.9
% minutes played by U21
Team overview
:
vs.
Team trends
Single match
Seasonal
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Team trends
Match
Seasonal
Pinch, spread and swipe to navigate the graph
Team overview
:
vs.
Team trends
Single match
Seasonal
Pinch, spread and swipe to navigate the graph
Team trends
Match
Seasonal
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Next Match
Saturday 30 March 2024
0
-
0
Previous matches
Saturday 16 March 2024
1
-
1
Sunday 10 March 2024
4
-
0
Sunday 03 March 2024
5
-
2
Sunday 25 February 2024
1
-
2
Saturday 17 February 2024
4
-
2
Saturday 10 February 2024
0
-
3
Friday 02 February 2024
2
-
1
Saturday 27 January 2024
1
-
1
Friday 19 January 2024
3
-
0
Saturday 13 January 2024
3
-
1
Saturday 16 December 2023
1
-
1
Friday 08 December 2023
4
-
2
Saturday 02 December 2023
2
-
2
Saturday 25 November 2023
2
-
4
Sunday 12 November 2023
2
-
2
Saturday 04 November 2023
1
-
1
Sunday 29 October 2023
3
-
1
Sunday 22 October 2023
2
-
4
Saturday 07 October 2023
0
-
0
Sunday 01 October 2023
2
-
1
Saturday 23 September 2023
0
-
3
Sunday 17 September 2023
0
-
0
Saturday 02 September 2023
3
-
1
Saturday 26 August 2023
2
-
2
Saturday 19 August 2023
2
-
2
Sunday 13 August 2023
3
-
4
Shooting
Expected Goals, i.e. total number of goals the team should have been expected to score based on the shots’ number, location, type, and situation of play, excluding penalties.
NON-PENALTY XG
P90
1.35
10°
1.56
-
Average Expected Goal value of all non-penalty shots. A high value indicates that shots are taken mostly when the chance of scoring is high (e.g. from inside the box, or during counters, or following dangerous passes such as cutbacks), while few lower-probability shots are taken (e.g. from distance).
NON-PENALTY XG
per shot
0.13
0.11
-
Total Expected Goals from shots created in set piece situations, i.e. corners, free kicks (direct or indirect), and throw-ins.
XG
from set pieces P90
0.23
15°
0.30
-
Total Expected Goals per match from shots created in counter attacks.
XG
from counters P90
0.13
0.11
-
Expected Goals, i.e. total number of goals the team should have been expected to score based on the shots’ number, location, type, and situation of play, excluding penalties.
NON-PENALTY XG
P90
1.35
10°
1.56
-
Average Expected Goal value of all non-penalty shots. A high value indicates that shots are taken mostly when the chance of scoring is high (e.g. from inside the box, or during counters, or following dangerous passes such as cutbacks), while few lower-probability shots are taken (e.g. from distance).
NON-PENALTY XG
per shot
0.13
0.11
-
Total Expected Goals from shots created in set piece situations, i.e. corners, free kicks (direct or indirect), and throw-ins.
XG
from set pieces P90
0.23
15°
0.30
-
Total Expected Goals per match from shots created in counter attacks.
XG
from counters P90
0.13
0.11
-
Chance creation
CUTBACKS
P90
0.58
13°
0.81
-
CROSSES
P90
15.12
18°
18.67
-
THROUGH BALLS
P90
0.92
13°
1.25
-
DRIBBLES
P90
17.42
17.10
-
CUTBACKS
P90
0.58
13°
0.81
-
CROSSES
P90
15.12
18°
18.67
-
THROUGH BALLS
P90
0.92
13°
1.25
-
DRIBBLES
P90
17.42
17.10
-
Buildup
Percentage of all goalkeeper passes that are long balls.
GK LONG BALL
%
73.00
56.39
-
TOTAL PASSES
P90
396.58
13°
439.87
-
Percentage of all passes that are directed forward, excluding those starting in the defensive third of the pitch.
% FORWARD PASSES
(Excl. Def. 3rd)
38.00
36.28
-
Total number of one-twos per game. One-twos are actions where two players exchange consecutive passes in quick succession, with the first player moving forward in between the passes, while the second player is mostly static.
ONE TWOS
P90
-
-
-
-
Percentage of all goalkeeper passes that are long balls.
GK LONG BALL
%
73.00
56.39
-
TOTAL PASSES
P90
396.58
13°
439.87
-
Percentage of all passes that are directed forward, excluding those starting in the defensive third of the pitch.
% FORWARD PASSES
(Excl. Def. 3rd)
38.00
36.28
-
Total number of one-twos per game. One-twos are actions where two players exchange consecutive passes in quick succession, with the first player moving forward in between the passes, while the second player is mostly static.
ONE TWOS
P90
-
-
-
-
Pressing
Passes Per Defensive Action (PPDA) is a measure of high pressing. It is given by the number of passes a team allows their opponents to make, before attempting a defensive action (fouls, tackles, interceptions and blocked passes), in locations just outside the pressing team’s defensive third.
PPDA
(passes per defensive action)
-
-
-
-
BDP represents the amount by which a team is able to reduce their opponents’ passing accuracy with respect to their average. Positive values indicate aggressive and effective pressing, negative values indicate ineffective or lacking pressing.
BDP
(buildup disruption percentage)
-
-
-
-
GPI represents the fraction of times a team applies counterpressing after losing the ball in attacking areas, i.e. it performs a defensive action in the attacking half or recovers the ball in the defensive half following an unsuccessful opponent pass, within six seconds after losing the ball in the attacking 40% of the pitch.
GPI
(gegenpressing Intensity)
-
-
-
-
GPE represents the fraction of times a team recovers possession with counterpressing after losing the ball in attacking areas, i.e. it performs a successful ball recovery in the attacking half, or in the defensive half following an unsuccessful opponent pass, within six seconds after losing the ball in the attacking 40% of the pitch.
GPE
(gegenpressing efficiency)
-
-
-
-
Passes Per Defensive Action (PPDA) is a measure of high pressing. It is given by the number of passes a team allows their opponents to make, before attempting a defensive action (fouls, tackles, interceptions and blocked passes), in locations just outside the pressing team’s defensive third.
PPDA
(passes per defensive action)
-
-
-
-
BDP represents the amount by which a team is able to reduce their opponents’ passing accuracy with respect to their average. Positive values indicate aggressive and effective pressing, negative values indicate ineffective or lacking pressing.
BDP
(buildup disruption percentage)
-
-
-
-
GPI represents the fraction of times a team applies counterpressing after losing the ball in attacking areas, i.e. it performs a defensive action in the attacking half or recovers the ball in the defensive half following an unsuccessful opponent pass, within six seconds after losing the ball in the attacking 40% of the pitch.
GPI
(gegenpressing Intensity)
-
-
-
-
GPE represents the fraction of times a team recovers possession with counterpressing after losing the ball in attacking areas, i.e. it performs a successful ball recovery in the attacking half, or in the defensive half following an unsuccessful opponent pass, within six seconds after losing the ball in the attacking 40% of the pitch.
GPE
(gegenpressing efficiency)
-
-
-
-
Defence
Expected Goals, i.e. total number of goals the team should have been expected to concede based on the number, location, type, and situation of play of shots conceded, excluding penalties.
NON-PENALTY XG
conceded P90
1.93
16°
1.56
-
Average Expected Goal value of all non-penalty shots conceded. A high value indicates that shots are conceded mostly when the chance of scoring is high (e.g. from inside the box, during counters, or following dangerous passes such as cutbacks), while few lower-probability shots are conceded (e.g. from distance).
NON-PENALTY XG
conceded per shot
0.13
16°
0.11
-
Total Expected Goals from shots conceded in set piece situations, i.e. corners, free kicks (direct or indirect), and throw-ins.
XG
conceded from set pieces P90
0.48
17°
0.30
-
Total Expected Goals per match from shots conceded in counter attacks.
XG
conceded from counters P90
0.08
0.11
-
Expected Goals, i.e. total number of goals the team should have been expected to concede based on the number, location, type, and situation of play of shots conceded, excluding penalties.
NON-PENALTY XG
conceded P90
1.93
16°
1.56
-
Average Expected Goal value of all non-penalty shots conceded. A high value indicates that shots are conceded mostly when the chance of scoring is high (e.g. from inside the box, during counters, or following dangerous passes such as cutbacks), while few lower-probability shots are conceded (e.g. from distance).
NON-PENALTY XG
conceded per shot
0.13
16°
0.11
-
Total Expected Goals from shots conceded in set piece situations, i.e. corners, free kicks (direct or indirect), and throw-ins.
XG
conceded from set pieces P90
0.48
17°
0.30
-
Total Expected Goals per match from shots conceded in counter attacks.
XG
conceded from counters P90
0.08
0.11
-